We are still trying to work out an environment style, mostly to further separate us from Bioshock. After carefully assessing Art Deco, we have found the aesthetic opposite of it. Where Art Deco is rigid, straight, angular, and has little detail / color, our newfound style is a combination of natural geometry, fractals, and higher saturation, letting the architecture flow into itself. These greybox images show progress in the Atrium, the environment I'm working on.
The centerpiece here will be a giant vertical aquarium. We've come a long way even in this short week:
The paintovers are quick visualizations of what we'll need to model in order to achieve the futuristic underwater resort look.